This file collects suggestion in two categories: formal errata for the rules-as-written; and optional rule updates that incorporate mechanisms from more recent editions of Command Decision.
(Rule Update). Page 4: 1.1 Scale. Delete references to centimetres and simply have "one inch equals 50 metres" (as per CDTOB).
(Errata) Add "Measurements, when made for actual movement or fire, are made from and to the closest point on a stand."
(Rule Update) 2.31, 2.32 and 2.33. Make any listed stand dimensions only suggestions. As long as opposing forces are mounted on similar sized stands
the precise dimensions are not crucial. You can even use round bases, as most personnel have a 360 degree arc of fire.
(Errata) Add “Vehicles are mounted on ¾” by 1” bases.”
(Errata) Delete any reference to HIW stands.
(Rule Update) Page 7: 3.32 Range. The range recorded on the card in the first column is the equipment's short range in inches. (Since each inch in the game represents 50 actual meters, take the range in meters of Traveller equipment and divide by 50 to find the Striker range in inches.)
(Errata) 3.33 Rate of Fire. Add "Indirect Fire weapons have a ROF of 2 if up to 100mm calibre, and ROF of 1 if larger."
(Errata) Page 8: 4.11 Self-Commanders. Add “Self-commanders may only place movement orders.”
(Rule Update) 4.12 Tactical Commanders and 4.13 Operational Commanders and 4.14 Strategic Commanders. Change "15 cm" to "6 inches".
(Errata) 4.22 Rapid Advance. Change to "...must move half their full movement allowance..."
(Errata) 4.23 Disengage. Change to "...and may move up to its full movement
allowance but may stop when it enters cover and is out of line of sight."
(Errata) 4.24 No Order. Change "They may fire normally" to "This allows it
to fire in the Opportunity Fire Phase."
(Rule Update) Page 9: 4.32 Placing Orders. Change all references to 15cm
to "6 inches from the centre of the chit".
(Errata) Change "If a stand that is under that command is not intended to follow the order, that fact must be stated when the order is revealed. Stands that do not intend to follow the order are considered to have been given a no order" to "If a stand subordinate to a command stand within 15cm/6" of the order chit is not intended to follow the order, this fact must be indicated by placing a "No Order" marker under the stand when the order is placed. " Add “Pinned stands may not issue orders.”
(Rule Update) 4.421 Take Command Orders. Take Command orders may not be issued to demoralised stands.
(Rule Update) Page 10: 4.423 Visibility and Command Stands. Change all
references to 15cm to "6 inches". Change all references to 5cm to "2 inches".
(Rule Update) Page 11: Rule 5 Movement. Add "Roll for initiative, winner determines who acts as Side A, re-roll ties. (Advanced rule: Novice rolls D6, Experienced rolls D8, Veteran rolls D10, Elite rolls D12) Side A reveals orders and completes all movement activity. Then Side B reveals orders and completes all movement. Spotting is then resolved." Change personnel movement allowance of 20 centimetres to "4 inches". Add "Cavalry and ski-mounted personnel stands have a movement allowance of 8 inches."
(Errata) 5.14 Disengage. After "directly away from the nearest visible enemy stand", add "...at the time the disengage order is placed..."
(Errata) Page 12: 5.4 Movement and Enemy Units. After "no personnel stand" in the first paragraph, add "...or soft vehicle...” Change "ground vehicle" in the second paragraph to "ground Armoured Fighting Vehicle" and add, "If the enemy ground AFV was visible before it was contacted, the moving AFV may move around it, as it would a terrain obstacle (See 5.3)."
(Rule Update) Add “Once a personnel stand is in contact with an enemy stand, it may not break contact until one side either is forced back or eliminated by fire, or one side fails morale. An armoured fighting vehicle may move even if it begins its movement in contact with an enemy stand.”
(Rule Update) 5.5 Terrain Effects and Movement. Change cm to "inches".
(Rule Update) 5.52 Effects of Terrain on Tracked Vehicle Stands. Change 5cm to "1 inch".
(Rule Update) 5.53 Effects of Terrain on Wheeled Vehicle Stands. Wheeled vehicles pay quadruple (not double) to move through settlements. Change 10cm to "2 inch".
(Rule Update) 5.54 Effects of Terrain on Air Cushion Vehicle Stands. Change 20cm to "4 inches".
(Errata) Page 13: Add "5.56 Effects of Terrain on Flying Vehicle Stands. Flying vehicles at low-level may not enter woods or jungle, and pay quadruple movement costs in a settlement."
(Rule Update) 5.62 Man-handling Towed Weapons. Change to "Unlimbered Class
I towed weapons have a base movement allowance of three inches. Unlimbered
Class II towed weapons have a base movement allowance of two inches."
(Errata) If playing with original Striker-II scale, change “Class III towed weapons are moved one inch...” to “Class III towed weapons are moved 1 cm...”
(Rule Update) Add 5.63 Artillery Templates. Any stand that wishes to move into an IDF Template (see Rule 8: Indirect Fire) must spend its base move allowance to do so. Thus if an infantry stand has a base move of 4, and it rapid advances, it costs 4 inches to enter the template, and then it may move up to the remaining 4 inches allowed. Since it costs a base move to enter a template, a stand on a cautious advance order may never enter one. If a stand begins its movement already under the template, it does not pay any movement penalty when moving through that template. A Forced Back stand is not required to enter an artillery template and halts its retreat.
(Rule Update) Delete the first paragraph of 5.7 and start at 5.71 Closing to Contact.
(Rule Update) 5.8 Facing. Add "A facing change does not count as movement
for the purposes of spotting."
(Errata) 5.81 Front and Flank and 5.83 Firing on the Flank. Add reference to Rear and using the Rear armour rating if firer in the rear 120 degree arc of a vehicle as shown in the illustration.
(Rule Update) Page 14: 6.2 Visibility. "The normal maximum visibility range
is 60 inches. Increase by 10 inches for each elevation level difference between the spotting stand and the target." Change 650cm in example to "90 inches".
(Errata) 6.3 Line of Sight (LOS). Delete reference to friendly stands blocking line of sight. Add "Line of fire is identical to LOS with one exception: friendly units (but not enemy units) are obstacles to line of fire. A stand can see through a friendly stand but may not shoot through it, unless both firer and target are on a higher elevation."
(Errata) 6.36 Settlements, Streets and LOS. If using original Striker-II ground scale, in first paragraph delete “2 inches” and replace by “5 cm” and delete “1 inch” and replace by “1 cm”. In paragraph 5, change “inches” to read “cm”.
(Rule Update) Replace 6.32, 6.33 and 6.34 with "Stands on the very edge of Cover may see out and be seen. Stands deep inside cover (such as woods or settlements) may not been seen from the outside or see out but may see other stands in the same cover which are within 2 inches." Delete 6.35 and 6.36 entirely and do not create settlements with streets between settlement blocks. Add "6.35 Elevation: When a line of sight is traced between stands at different elevation levels, the line of sight may pass over any obstacles between the stands, leaving the actual line of sight unblocked. If the height of the obstacle is lower than or equals the height of both stands, the line of sight is unblocked. If the obstacle is higher than one of the stands, then the minimum requirement for passage of line of sight over an obstacle is the stand on the higher elevation must be at least one level higher than the obstacle, and the obstacle is closer to the higher stand than to the lower stand. If the higher stand is at least three levels higher than the obstacle, the obstacle can be at any point along the line of sight, as long as it is not within two inches of the lower stand.
Obstacles have the following heights:
Bush, friendly stands, eliminated vehicles: 1 level
Towns, woods, hill (each contour): 2 levels
Smoke screen: 3 levels
(Errata) Page 16: Spotting Difficulty Modifiers. Note that, even if an unspotted stand fired during a previous turn, but it did not fire during the current turn, it is not considered to have fired for the purposes of spotting modifiers.
(Errata) 6.44 Handing Off targets. Add “...or Fire sub-phase (if spotted during the fire phase)...” to make it clear that stands spotted while firing may be engaged in subsequent fire sub-phase(s).
(Rule Update) 6.45 Autospot. Change 5cm to read "1 inch". Change the last sentence to read "Any stand that moves or fires in the open is automatically spotted by all units within LOS and maximum visibility distance."
(Errata) Page 17: 7.22 Order of Fires. Change to "Within a sub-phase (except the Opportunity Fire Sub-Phase when initiative is not applied to fire order and all fire is simultaneous), units fire in the order of their initiative number, with the highest initiative units firing first." Add "Firers with a rate of fire that allows them to engage more than one target in a sub-phase, must declare their targets before any die rolling. All fire by a unit must be conducted in the same sub-phase (except point defense fire)"
(Rule Update) 7.23 Opportunity Fire Sub-Phase. Change last sentence to read, "Any stand moving in cover under a cautious advance order receives the benefit of concealment. All other stands moving in cover do not receive the benefit of cover in opportunity fire."
(Errata) Change the first sentence to read, “Stands conducting direct fire during the Opportunity Fire sub-phase may fire at any moving or non-moving target. Fire may take place at any point during movement. A firing stand may fire at a target at any point along the target’s movement, and it may also fire at any point during friendly movement.” Add "No opportunity fire may be directed at a stand conducting a disengage move unless the stand's movement brings it closer to the firer".
(Errata) 7.24 General Fire Sub-Phase. Add "All stands which were
eligible to fire in opportunity fire, but did not do so, may also fire.
General Fire may be directed at disengaging stands provided such are within
range and LOS at the end of their movement."
(Rule Update) Page 18: 7.43 Small Arms Hit Distribution. Change to "Hits from small arms fire (SA) are not placed on the target stand. SA hits are distributed evenly among spotted target stands within a 4-inch diameter target area centred on the nominated stand, starting with the stands closest to the firing units and then spreading to stands farther away. If a player fired applying a cover modifier the stands in cover closest to the firing stands are hit first, with all hits going on stands in cover until each has received one hit, then going on stands in the open closest to the firing stands. No stand will receive a second hit until all affected stands in the target area have been hit at least once by the fire from a stand or group of stands firing using the same target modifiers. Remaining hits are then distributed in the same order as described above. No stand will receive a hit, even if it is within the 4-inch target circle, unless it is in the range band used and the Line of Fire of at least one firing unit. Only enemy stands within the 4-inch target circle suffer hits; friendly stands do not."
(Errata) Page 19. 7.521 Saving Throws. Change last sentence to "However, a die roll of 6 always fails, and the hit is suffered."
(Errata) 7.5242 Plus Penetration Weapons. Reword as "No saving throw is permitted, regardless of protection, for the first hit on a personnel stand inflicted by a plus penetration weapon. A saving throw is allowed for a second or subsequent hit inflicted by that weapon."
(Errata) Page 20: 7.711 Forced Back. Add to the first sentence "...and ends movement facing in the direction it moved."
(Rule Update) 7.72 Personnel Stands and 7.73 Vehicle Stands. Optionally for each hit roll a D10 and consult the following hit results chart:
Target stand’s troop quality rating No effect Forced Back Eliminated *
Novice 1 2-5 6+ 10
Experienced 1-3 4-6 7+ 10
Veteran 1-5 6-7 8+ 10
Elite 1-6 7-8 9+ 10
Modifiers to the die roll are +penetration and –target armour. *An unmodified roll of 10 is always elimination at Short range or at least Forced Back at other ranges.
(Errata) Page 21: 7.81 Range and Line of Sight. Change all references to line of sight to “line of fire”.
(Errata) 7.87 Turret Weapons. Add “A flying vehicle with a main turret may not traverse it if operating under a travel order and may only use approach fire.” (see FF&S1 page 23)
(Errata) Page 22: Rule 8: Indirect Fire. Add "The Indirect Fire Rule is used for the plotting, spotters, and accuracy of indirect fire shots; the effects of exploding indirect fire shots (burst area, fire values, hit effects) is given in the exploding rounds rule (7.6)."
(Errata) Delete “Meson gun fire is also treated as indirect precision fire”. Meson gun rules are given at 13.6.
(Rule Update) 8.21 Observation. Add “The target point must be placed within one inch of either a friendly stand or a visible and spotted enemy stand.”
(Errata) 8.211 Dedicated Forward Observers. Add “Self-observed indirect fire by on-table weapons is also counted as using a dedicated forward observer.”
(Errata) Page 23: 8.231 Continued Missions. A Forced Back morale result for the observer will also prevent continued indirect fire. A continued mission may change ammunition delivered without having to re-roll accuracy.
(Rule Update) 8.232 Shifting Fire. Change 10cm to "2 inches".
(Rule Update) Page 24: 8.41 Smoke Templates. Change cm to "inches". Add “see 15.4 Smoke”.
(Errata) Page 25: Rule 9: Morale. Change to "...all stands which were fired at during the course of the turn or have seen a friendly stand eliminated, must check morale."
(Rule Update) 9.2 How Morale is Checked. Change 15cm to "6 inches".
(Rule Update) Morale Modifiers Table. Change 25cm to "12 inches and LOS".
(Errata) 9.21 Pinned. Change to "Pinned stands may never move towards visible enemy, and may only fire in the Final Fire sub-phase. All attacks against pinned stands are conducted with a +1 DM modifier. This modifier is applied after all other difficulty modifiers are applied. Pinned stands check morale with a -2 modifier." Add "Pinned stands may not issue orders."
(Errata) 9.22 Forced Back. Add "Because a forced back stand is also pinned, it will check morale with a total -3 modifier until recovered from the pin."
(Errata) Page 26: 9.3 Rally Orders. If using the original centimetre scale of Striker-II, change “6 inches” to “15cm”. Add to the last sentence "...and permanent morale loss."
(Errata) Page 28: 11.21 Broken. Add “Personnel in broken count as in concealment for direct fire resolution (+1 DM).”
(Errata) 11.23 Contour Lines. Add "A turreted vehicle stand on a hill is hull down to direct fire only through its front facing. It is hull down (through its front facing) against stands at elevations lower than it; it is hull down against stands at the same elevation level if on a different hill. It is not hull down against any stands at a higher elevation or stands at the same elevation on the same hill."
(Rule Update) Page 29: 11.56 High Embankments. Change 5cm to "1 inch".
(Errata) Page 30: 11.61 Bunkers, Pillboxes and Entrenchments. Delete reference to each “inch” of entrenchment and simply say “each entrenchment may hold a personnel stand.”
(Errata) 11.65 Barbed Wire. Add “Cavalry must dismount (see 12.13) before crossing barbed wire.”
(Rule Update) Page 31: 12.11 Transport Vehicles. Example. Change 40cm to "8 inches". Change 10cm to "2 inches". Change 20cm to "4 inches". Change 30cm
to "6 inches".
(Errata) 12.13 Dismounted Troops. Add “No mounted stand may dismount, or dismounted stand mount while in base contact with the enemy.”
(Rule Update) Page 33: 13.43 Drone Missiles. Change 20cm to "4 inches".
Change 60cm to "12 inches".
(Rule Update) 13.52 Approach Fire. Change centimeters to "inches".
(Rule Update) 13.522 Bombs and Rockets. Change 10cm to "2 inches". Change
50cm to "10 inches". Change 100cm to "20 inches".
(Errata) Add “The height of the flying vehicle is added to any lateral range when it is fired upon by weapons on the ground or on flying vehicles at low level.”
(Rule Update) 13.53 Pop-Ups. Add "Grav and VTOL Flying vehicles may execute
a pop-up attack. They rise vertically from behind cover, spot and fire, and descend back behind cover all in the same turn. They may only be fired upon by firers eligible to fire in the Opportunity Fire Sub-Phase, unless they are still visible to the firer when the pop-up is completed. Opportunity fire against a pop-up target is resolved as if the target were concealed (see 7.41)."
(Errata) Page 35: 14.2 General Support Fire. Change "They are fired by battalions: a single battery may never be assigned to a general support mission" to "They are fired by batteries: a single weapon may never be assigned to a general support mission."
(Errata) 14.22 Counterbattery Fire. Counterbattery sensors detect fire by mortars, guns, rockets, and mass drivers. Add “The weapon firing counterbattery fire must have an indirect fire range equal or greater than the targeted weapon.”
(Rule Update) Page 37: 15.2 Night. Change 12.5cm to "2.5 inches" and 100cm to "20 inches".
(Rule Update) 15.212 Command and Orders. Change 15cm to "6 inches" and 5cm to "2 inches".
(Errata) 15.51 Effects. If using original Striker-II ground scale, change “inches” to “cm”.
(Rule Update) Page 38: 15.72 White Light Spotlight. Change 2cm to "1 inch" and 200cm to "40 inches".
(Rule Update) 15.73 IR Spotlights. Change 2cm to "1 inch" and 100cm to "20 inches".
(Rule Update) Page 39: 16.21 Light Mud. Change 4cm to "4 inches" and centimeter to "inch".
(Rule Update) 16.24 Flooded Areas. Change 5cm to "1 inch".
(Rule Update) 16.26 Unmiring Vehicles. Change cm to "inch".
(Rule Update) Page 40: 16.31 Snow Cover and 16.32 Deep Snow Cover. Change
cm to "inch".
(Rule Update) Page 43: 18.21 Portable Bridges. Change 2cm to "1 inch", 1cm
to "0.5 inch" and 4cm to "2 inches".
(Rule Update) Page 44: 18.24 Ferries. Change 25cm to "5 inches" and 50cm to
"10 inches". Change 2cm to "0.5 inches".
(Rule Update) 18.3 Assault Boats. Change 10cm to "2 inches" and 2cm to "0.5
inches".
(Rule Update) 18.4 Minefields. Change 5cm to "1 inch".
(Rule Update) 18.411 Manual Placement. Change 10cm to "2 inches".
(Rule Update) 18.413 Mine Launchers. Change 50cm to "10 inches".
(Errata) 18.414 and 18.422 Remotely Delivered Mines (RDM). These rules are in error. Change to “TL7+ indirect area fire artillery of 10cm bore or greater may fire remote delivered mines using the normal indirect area fire rules. Each weapon that fires accurately may place a single uncamouflaged minefield square (or two adjacent squares if an ARL). They may not be placed in woods.”
(Rule Update) Page 45: 18.433 Line Charges. Change 5cm to "1 inch".
(Rule Update) 18.524 Antitank Ditches. Change 1cm to "0.5 inches".
(Rule Update) 18.525 Barbed Wire. Change 10cm to "2 inches" and 5cm to "1
inch" and 1cm to "0.5 inches".
(Rule Update) Page 46. 18.527 Abatis and 18.528 Antivehicular Obstacles.
Change 1cm to "0.5 inches".
(Rule Update) 18.6 Demolitions. Change 10cm to "2 inches".
(Errata) Page 48: 19.31 Systems Affected. Add "...and tac missiles" to
those systems affected by decoys.
(Rule Update) Page 49: 20.1 Mission Orders. Change 50cm to "10 inches".
(Rule Update) 20.22 Range. Change 20cm to "4 inches".
(Errata) Page 56: Rule 25: Campaign Moves. More complete campaign rules, including mass combat rules, are given in World Tamer’s Handbook pages 43-47.
(Errata) Page 65. Advance Party. The unit is unarmoured, delete “Armor: Combat Environment Suit Save: 1”. Delete 7mm LMG-6 stat line as this unit is not equipped with LMGs.
(Errata) Page 66. First Element and Second Element. The units are unarmoured, delete “Armor: Combat Environment Suit Save: 1”.
(Errata) Page 72. The Blood-Life Tercio. TL10 Battle Dress has a Save:4 not 6. Supreme Headquarters. TL10 Combat Armour has a Save:1 not 2.
(Errata) Page 89. Life Guard (Main Body). TL10 Combat Armour has Save:1.
(Errata) Page 91: Converting Traveller to Striker. Direct Fire Weapons. Number of Dice. To the chart add “ROF:4 Dice: 4”.
(Rule Update) Page 91: Direct Fire Weapons. Range. Change to “Calculate short range is Striker (in inches) by dividing the Traveller/FF&S range (in metres) by 50, rounding to the nearest whole number.” Burst. Change to “...divide the Traveller primary burst radius (in metres) by 50, rounding all fractions up.” Nuclear Burst. Change to “...dividing the Traveller destruction and primary burst radii (in metres) by 50.” Indirect Fire Weapons and Sensors and Communicators. Range. Change to “Each kilometre is 20 inches on the gaming table.” Personnel. Movement. Change to “...the movement allowance in inches, take the Traveller walking speed in metres and divide by 2.5...subtract 0.5 inches from the movement allowance for every agility reduction due to body armour.”
(Rule Update) Page 92: Vehicles. Movement. Change to “...the cross-country movement allowance for ground vehicles, in inches, take the safe cross-country combat speed (in metres) and divide by 2.5. A vehicle with a cross-country safe combat speed of 10 metres would have a Striker cross country movement allowance of 4 inches.” Change to “To find the NOE movement allowance in inches for flying vehicles, multiply the Traveller safe NOE speed in 10-metre grid squares by 4. To find the high altitude travel movement for flying vehicles in inches, multiply the Traveller high altitude movement rating in 10-metre grid squares by 12.”
(Errata) Page 132: Appendix F: Missiles. The rating of many missiles is incorrect. For Imperial TL15 95kg Heavy Tac Missiles, command guided and target designated variants should have A:5 (not 4), and their A:8/10 tgt desig/tgt seeker variants should have max/short range of 13.3km/12.4km/11.8km not 133km/124km/118km.
For Imperial TL15 30kg light ‘fire and forget’ tac missiles, the max/short range is .54km (540m) not 54km.
For Reformation Coalition TL12 Tac Missiles, for Skybird missiles the correct max and short range is 20.9km. For Songbird missiles, the correct max and short range is 24.8km. For Jailbird missiles, the correct max and short range is 3.5km. For Butcherbird missiles, the correct max and short range is 3.4km.
For Zhodani TL14 35kg Tac Missiles, correct max/short range is 5.5km, not 55km.
(Errata) Page 156. Quick Reference Chart. The table labelled “Orbital Range Bombardment” should read “Aerial Bombardment”.