I created a scenario for some small group wargaming with Tomorrow's War based on a chapter in The Traveller Adventure.
Wolf at the door
Vargr Corsairs
Some of the most feared adversaries in charted space are the
Vargr corsairs of the Kforuzeng. A
Vargr corsair band that operates as pirates and/or mercenaries depending on
circumstances, the Kforuzeng are
currently engaged in mercenary work on the balkanised world of Aramanx, working
for the government of the nation of Lanax. Financed by off-world interests,
Lanax is using the mercenaries to act as elite commandoes against historical
adversary the Union of Senled. In this
mission, Kforuzeng troops have been ferried just over the border into Senled by
loaned Lanaxian helicopters under instructions to conduct a snatch-and-grab
raid against the headquarters of the Senledian district governor in order to capture
a certain High Value Target (HVT). Resistance is expected from troops of the
Senled 2nd Armoured Brigade known to be in the area.
Mission.
You have been ordered to assault a location that reliable
sources have identified as an enemy command centre. Neutralise it and bring
back a senior HVT and any intel you can lay your paws on! You must contact (move a unit within 3” of) one of the objectives in
your opponent’s half of the board and then return at least one unit off your
table edge by the end of the game.
Forces.
Kforuzeng Vargr Corsair Band
Basic Force Attributes
Initiative Level: D8
Confidence Level: High Confidence
Supply Level: Normal
Body Armour: 2D (TL2)
Troop Quality/Morale: D8/D8
Overall TL: 2
Attributes: Animosity, Natural Melee Weapons, Poor Initiative (always check
to see Who Got Shot).
Vargr Corsair Squad (normally mounted in grav sled or G-carrier)
Fire Team Alpha
1 x Squad Leader w/Laser Carbine
1 x Grenadier w/GL (Lt.AP:1/AT:0) TL2
1 x Gunner with Hvy Laser Rifle (Lt.AP:1/AT:1(L)) TL2
2 x Riflemen w/Laser Carbine
Fire Team Bravo
1 x Fireteam Leader w/Laser Carbine
1 x Plasma Gunner w/PGMP14 (Med.AP:2/AT:2(L)) TL2 EWS
2 x Rifleman w/Laser Carbine
Vargr Corsair Platoon
1 x Platoon Leader w/Laser Pistol
1 x Sniper w/Laser sniper rifle
1 x Forward Observer w/Laser Carbine
1 x Medic w/Laser Carbine
Usually carried in several Buccaneer Grav Platforms.
Vargr Ghoerruegh G-carrier TL: 2 Class: L Type: G2 Main Gun: Beam Laser (TL2
AP:4/AT:2(L)) MGs: 3D Front Armour: (TL2) 3D8 Side Armour: (TL2) 2D8 Rear
Armour: (TL2) 2D6 Deck Armour: (TL2) 1D6 Crew: 1+12 Attributes/Notes: TL2
Armour and advanced sensors; Countermeasures; TL2 Stealth.
Vargr Buccaneer Grav Platform TL:2 Class: S Type: G2 Main Gun: HMG (TL2
Hvy.AP:4/AT:1(L)) MGs: - Front Armour: (TL2) 1D6 Side Armour: (TL2) 1D6 Rear
Armour: (TL2) 1D6 Deck Armour: Nil Crew: 1+1 Attributes/Notes: TL2 Armour and
sensors; Open-topped.
Vargr Oeghaeghz Rruerrgh (Luck's Paw) Air/Raft TL:2 Class: S Type:G2 Main
Gun: - (may have pintle MG fitted 3D) MGs: - Front Armour: 1D6 Side Armour: 1D6
Rear Armour: 1D6 Deck Armour: Nil Crew: 1+6 Attributes/Notes: TL2 Armour &
advanced sensors; Open-topped.
Operational Momentum
Points
Roll 2D6 for total points available to the force.
Before the game, or at the start of any turn select from:
AVAILABLE ASSET COSTS
Asset Operational
Momentum Points Expended
Sniper Team 2
On Call Light Mortars 2
Fireteam from Own Platoon 2
Squad from Own Platoon 5
Soft-Skin Transport 3
Transport IFV/APC 6
SpecOps Fireteam 3
SpecOps Squad 6
Transport Helo 6
Powered Armored Fireteam 6
Tank 8
VTOL Gunship 8
Artillery 8
Fixed Air Support 8
Gunship Air Support 10
IF Fighter Strike 12
Victory Points for Vargr Forces
¤ For Each Objective Achieved: +15pts
¤ For Each WIA: -1pt (-2 if Casualty is an Officer)
¤ For Each KIA: -2pts (-3 if Casualty is an Officer)
¤ For Each POW: -3pts (-4 if Casualty is an Officer)
¤ For Every Enemy AFV Disabled: +3pts
¤ For Every Enemy AFV Destroyed: +5pts
¤ For Each Civilian Mob Peacefully Dispersed: +5pts
¤ Plus Any Remaining
Operational Momentum Points
Wolf at the door
Senled 2nd Brigade



The Union of Senled
is one of the oldest and most powerful of the states on the balkanized planet
Aramanx, though it has recently fallen on hard times. Political turmoil and
economic decline after an abortive coup nine years ago has been made worse by
intermittent outbreaks of war with neighbouring Lanax. For the past year a
fitful undeclared war has been waged along the frontier between Senled and
Lanax. This conflict has largely consisted of a series of raids staged back and
forth across the border. Both sides have employed off-world mercenaries to
bolster their WW2 tech forces, relying on financial assistance from galactic
megacorporations seeking future economic benefits. The border town of Tavanix
(which has changed hands between Senled and Lanax several times in recent
centuries) is home to the Senled provincial governor and headquarters for the 2nd
Armour Brigade, which is assigned responsibility for repelling foreign
incursions. This week, some off-world
VIPs have arrived in Tavanix, amidst rumours they are representatives of a
megacorporation backing Senled.
Mission
If the enemy or their mercenaries attack, fall back to
defensive positions and try to hold out until help arrives. Your force must start within 3 inches of the
table centreline. Success is achieved by holding both objective markers in your
half of the board at game’s end.
Forces
Senled Army
Basic Force Attributes
Troop Quality: D8
Morale: D10
Confidence Level: Confident
Supply Level: Normal
Overall Tech Level: 1
On Grid? No
Body Armour: 1D TL1
Infantry Squad
Fireteam A
Squad Leader w/rifle
Gunner w/rocket launcher (TL1 Med AP:2/AT:2(M))
Loader w/rifle
Gunner w/SAW (TL1 TST Lt. AP:1)
Fireteam B
Fireteam Leader w/rifle
Gunner w/rocket launcher (TL1 Med AP:2/AT:2(M))
Loader w/rifle
Gunner w/SAW (TL1 TST Lt. AP:1)
Platoon HQ
Platoon Leader w/rifle
Medic
2-man MG team w/MMG (TL1 TST Med AP:2)
Operational Momentum
Points
Roll 2D6 for total points available to the force.
Before the game, or at the start of any turn select from:
AVAILABLE ASSET COSTS
Asset Operational
Momentum Points Expended
Sniper Team 2
On Call Light Mortars 2
Fireteam from Own Platoon 2
Squad from Own Platoon 5
Soft-Skin Transport 3
Transport IFV/APC 6
SpecOps Fireteam 3
SpecOps Squad 6
Transport Helo 6
Powered Armored Fireteam 6
Tank 8
VTOL Gunship 8
Artillery 8
Fixed Air Support 8
Gunship Air Support 10
IF Fighter Strike 12
Victory Points
Victory Points for Senled Forces
¤ For Each Objective Achieved: +15pts
¤ For Each WIA: -1pt (-2 if Casualty is an Officer)
¤ For Each KIA: -2pts (-3 if Casualty is an Officer)
¤ For Each POW: -3pts (-4 if Casualty is an Officer)
¤ For Every Enemy AFV Disabled: +3pts
¤ For Every Enemy AFV Destroyed: +5pts
¤ For Each Civilian Mob Peacefully Dispersed: +5pts
¤ Plus Any Remaining
Operational Momentum Points
 |
| Vargr corsairs begin their raid. |